Just rolled out a big #HiveTime update to testers that includes a first pass on the last missing major gameplay mechanic and a cool new music track from @KestrelPi. Not out of the woods yet, but I feel like I can see the sunlight now :) #indiedev #gamedev https://cheeseness.itch.io/hive-time/devlog/105573/2019-10-20-preview-130
Spent today doing boring presskit and social media stuff. On the upside, #HiveTime now has a Twitter account \o/
I'm not sure whether it makes sense to make a Mastodon account for the game - this place feels so community/human focused that a brand account feels not-so-cool.
Did a whole bunch of misc updates/bugfixes today. Too many to mention (there's a full changelog here https://cheeseness.itch.io/hive-time/devlog/111763/2019-11-26-preview-179 ), but I think my favourite change is adding themed widgets to the main menu :) #HiveTime #indiedev #gamedev
Doing that thing again where I make some text that makes me wish I was doing 3D text in the trailer
@Clifford Linux users only make up about a third of people I've sent pre-release keys to, so this is definitely more of an indication of enthusiasm density rather than pre-release audience distribution.
Mostly an instance for friends and family. Nothing special.